

- HOW TO USE UNWRELLA 3 WITH MAYA 2016 HOW TO
- HOW TO USE UNWRELLA 3 WITH MAYA 2016 FULL
- HOW TO USE UNWRELLA 3 WITH MAYA 2016 SERIES
The object will return to the position where you last "Freezed Transformation". Then decide to move it back to 0, 0, 0 all you need to do is type in 0, 0, 0 for Translate/Rotate/Scale in the Channel Box: Then, if you move the object anywhere in the scene: For example, you Freeze Transformations on an object at world origin 0, 0, 0: This is very helpful when you want the object to return to a position in the world where you "Freeze Transformations". You can freeze these values to 0 without changing the size/rotation/scale of the model by selecting the object and going to Modify > Freeze Transformations: So if you moved the object, scaled and rotated, the values in the Channel Box will be updated: Quick way to modify a pivot point to the center of the object is to use Modify > Center Pivot:įreeze Transformations will change Translate, Rotate, Scale Transform inputs and reset them to 0 in the Channel Box: Also use X, C, V shortcut keys to snap the pivot point to grid, curve/edge or vertex. While keeping D key pressed move and modify the pivot point. This will activate the pivot point modification tool: Second way is to select the object, press and hold D key. Press Insert again to exit pivot point modification tool. You could also use X, C, V shortcut keys to snap the pivot point to grid, curve/edge or vertex or enable snaps in the Status Line. You can now modify the object's pivot point and position it where you want it:

You have to hold down V, C or X while moving the object to keep snaps on.

HOW TO USE UNWRELLA 3 WITH MAYA 2016 HOW TO
To do this you have to know how to snap to grid, vertices, edges and modify pivot points. This applies to nearly all models you create, especially when creating modular assets. You have to be able to snap your geometry to grid and to other objects in the scene.

Snaps and Pivots are probably the most important elements of game environment modeling that aren't mentioned enough to a beginner. You can start from the beginning here and watch all videos sequentially.
HOW TO USE UNWRELLA 3 WITH MAYA 2016 SERIES
The entire "3D Game Environment Modeling Foundation" tutorial series contains 9 hours, 53 videos and all 3 modules.įollowing free 1st module features 13 video tutorials.
HOW TO USE UNWRELLA 3 WITH MAYA 2016 FULL
The full series is designed for game environment artist to learn Maya LT or Maya specifically for modeling and UVing game environment art. Third Module is focused on UV mapping, UV unwrapping and UVing.Second Module is focused on game environment modeling techniques.First Module is focused on interface overview for game environment modeling ( start here).It is focused on teaching you how to get started with interface overview in Maya LT/Maya specifically for game environment artist. I've released this first Module completely free. The following tutorial is directly from Module 1 of 3 in "3D Game Environment Modeling Foundation" series.
